The results of a new study have just been made public by Oxford University, whom investigated whether or not heavy “gaming” or “online gaming” results in higher levels of mental illness, dysfunctional thinking, or other psychsocial problem in young adolescents – such as violence, social isolation or dystopia. To do this, researches studied a group of 1,004 self admitted gamers along with their care givers for period of a couple weeks. Of the 1,004 gamers studied, over half (525) stated that they played games at least 3 hours each and everyday. And of those, “over 55% showed at least one of the nine indicators for Internet Gaming Disorder, and even 23% showed at least three indicators.”
Full Results from Study: https://journals.sagepub.com/doi/pdf/10.1177/2167702619859341
This means that, according to Oxford University, at least 1 in 4 (25%) adolescent gamers suffered from the effects of “gaming disorder” or “hazardous gaming” – as defined by the World Health Organization in 2017.
Definition of Gaming Disorder from WHO: https://icd.who.int/dev11/l-m/en#/http%3A%2F%2Fid.who.int%2Ficd%2Fentity%2F1448597234
The debate over video games’ effect on mental health in South Korea intensified after the World Health Organization added “internet gaming disorder” to the 2022 edition of its International Classification of Diseases.
— Los Angeles Times (@latimes) October 17, 2019
Browse Study (9 Pages):ef42a-2167702619859341
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